Jag håller på att läser denna pdf : http://nesdev.com/NESDoc.pdf (sid. 10). Där jag läste:
Och min första fundering är, Varför speglar man delar av minnet? Varför skulle man vilja det?Memory locations
$0000-$07FF are mirrored three times at $0800-$1FFF. This means that, for example, any
data written to $0000 will also be written to $0800, $1000 and $1800. The memory mapped
I/O registers are located at $2000-$401F. Locations $2000-$2007 are mirrored every 8 bytes
in the region $2008-$3FFF and the remaining registers follow this mirroring.
